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1. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Please add a skill transformator as well. It frees skill points of a certain skill at the same speed at which you would gain points.
- by Deornoth Drake - at 2016.01.18 18:47:00
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2. Multiple Character Usage - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Deornoth Drake wrote: You could have your characters on one account. If you need to use two or even three at the same time, multiple character usage would make that possible. As long as you need just one of your three chara...
- by Deornoth Drake - at 2016.01.18 17:10:55
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3. Multiple Character Usage - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: ... So you made a decision long ago to consolidate your mains onto a single account, rather than just let the accounts lapse but still be there. Now, you're dealing with the consequences of those actions. You somehow think ...
- by Deornoth Drake - at 2016.01.18 17:08:18
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4. Multiple Character Usage - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Jerghul wrote: But I am fine with linking training to single account multiboxing. So that it costs an isk/month (or the subscription equivalent). Again, why bother? You're better off, in every instance, running 3 accoun...
- by Deornoth Drake - at 2016.01.18 05:41:53
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5. Multiple Character Usage - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Why have the surcharge? Let 3 characters be online at the same time as part of a regular subscription. Multiboxing is part of the game, but is currently quite inaccessible, cumbersome and awkward. As mentioned, I would be ...
- by Deornoth Drake - at 2016.01.17 19:27:06
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6. Multiple Character Usage - in Player Features and Ideas Discussion [original thread]
You could have your characters on one account. If you need to use two or even three at the same time, multiple character usage would make that possible. As long as you need just one of your three characters, you are fine with a single account. So...
- by Deornoth Drake - at 2016.01.17 17:57:07
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7. Multiple Character Usage - in Player Features and Ideas Discussion [original thread]
Similar to Multiple Character Training please introduce Multiple Character Usage (MCU). See https://forums.eveonline.com/default.aspx?g=posts&m=5146036#post5146036 and https://forums.eveonline.com/default.aspx?g=posts&m=4094235#post409...
- by Deornoth Drake - at 2016.01.17 16:45:29
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8. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Nearly forgot to post something in this channel: Transferring skills from one character to another sounds ok. However, I would like to optimize myself. E.g. I trained for carriers but but don't fly them. Basically, transfer the skill points fro...
- by Deornoth Drake - at 2016.01.02 17:44:02
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9. We want your corp little things! - in EVE General Discussion [original thread]
WE WANT ABAC (Attribute Based Access Control) sorry, couldn't resist
- by Deornoth Drake - at 2015.01.09 19:41:15
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10. Rorqual new roles - in EVE General Discussion [original thread]
DaReaper wrote: or 3) and this would need a massive change, as ring mining doesntl seem to be coming, remove moon harvesting arrays from pos' and make it so the rorq has to manually mine the moon goo. That should fit well with CCP's plan to...
- by Deornoth Drake - at 2014.07.05 06:30:00
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11. Rorqual new roles - in EVE General Discussion [original thread]
Some other discussion Possible Rorqual Rebirth --- some great ideas there! Moon Mining SPACESHIP Lana Banely wrote: Capital Industrial Ships bonuses (per skill level): 50% bonus to Capital Remote Shield Booster range 20% bonus to Drone hi...
- by Deornoth Drake - at 2014.07.05 06:20:00
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12. Possible Rorqual Rebirth - in Player Features and Ideas Discussion [original thread]
Paynus Maiassus wrote: ... The primary problem with the Rorqual is that it is supposed to be a deep space base, but it needs a POS to operate. I suggest that we keep the siege mode. However, when in siege, the Rorqual gets POS bubble. it becom...
- by Deornoth Drake - at 2014.07.05 06:05:00
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13. Possible Rorqual Rebirth - in Player Features and Ideas Discussion [original thread]
some Rorqual ideas ... --- Mobile (Ninja?) mining 1) drop the restriction of the ship maintenance array (it sucks to be able to only carry industrial ships as you will see later) 2) Introduce an Industrial Jump Portal Generator I (which allow...
- by Deornoth Drake - at 2014.07.03 21:38:00
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14. Sticky:Dev Blog: Better Living Through Mobile Structures - in EVE Information Portal [original thread]
Finally !!! Thx Fozzie
- by Deornoth Drake - at 2013.11.13 18:18:00
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15. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
* Provide access rights for fleet and corp for Mobile Depot and its variants * Mobile Slot Plattform ... able to mount a hi-slot module ... controlled like gate guns (various sub-types possible, to house the different weapon system, repair module...
- by Deornoth Drake - at 2013.11.13 17:12:00
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16. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Hey people, Been away from this thread for some time, but I wanted to bring an update regarding the industry and research certificates; we are aware they are quite clumsy at the moment. I mainly had time to focus on the sh...
- by Deornoth Drake - at 2013.11.12 17:40:00
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17. Sticky:Dev blog: The Interbus Ship Identification System (ISIS) - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Deornoth Drake wrote: Will the certificates get fixed? Some of the new ones are still way to general! E.g. 1: resource harvesting including all ore mining, ice harvesting and gas cloud harvesting. E.g. 2: Capital Remote...
- by Deornoth Drake - at 2013.11.12 17:39:00
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18. Sticky:Dev blog: The Interbus Ship Identification System (ISIS) - in EVE Information Portal [original thread]
Will the certificates get fixed? Some of the new ones are still way to general! E.g. 1: resource harvesting including all ore mining, ice harvesting and gas cloud harvesting. E.g. 2: Capital Remote Armor Repair Skills and Shield Transport include...
- by Deornoth Drake - at 2013.11.12 17:16:00
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19. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
Split Resource Harvesting into related (at least) topics: - Ore Mining: Include xxx Processing Skill IV due to usage of T2 crystals. Required for Mining Frigates, Mining Barges, Exhumers (feel free to split it further apart, e.g. high, med, low o...
- by Deornoth Drake - at 2013.11.08 05:31:00
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20. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
CCP Affinity wrote: Lair Osen wrote: So this is how you get the rare Depots, how do you get the normal Depots? Team Five 0 will release a blog about this soon :) **start hijack** The Dev blog about the depots is the one I'm waiting for ...
- by Deornoth Drake - at 2013.11.04 19:54:00
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